We all want to get better, we all want to be the best at what we do and I’m no different. I’ve been wondering about how to maximise my independent study so as to best make use of my time and I think I’ve found some answers.
On the back of the corpus chapter that I read through here, I thought that I would pick up an old project that I might explain in another post. Long story short, I wanted to try to build a system that will take input text and return innuendo. I chose innuendo as a form of humour because of seeming ease that anything can be twisted meaning training material for the system would be fruitful.
What makes an Otaku tick, what are their aims and their core values? This is the question that Nio, Chaing and Tsai are aiming to ask in this paper. They answer it through a comprehensive research methodology with the aim of creating recommendations for marketing to Otaku in the future. Not only do they achieve this aim but they also make some interesting conclusions on the use of computers in youth society and the position of a subculture as a culturally subversive construction.
Niu, H. J., Chiang, Y. S., & Tsai, H. T. (2012). An exploratory study of the otaku adolescent consumer. Psychology & Marketing, 29(10), 712-725.
This paper is an old favorite as it’s one of the few papers that I’ve found that looks at 4Chan and its interactions with the mainstream media. I’ve used it in the past for nice quotes but it’s relevant now because of how it meshes with what Ellis was saying in the last paper we read.
Phillips, W. (2013). The House That Fox Built Anonymous, Spectacle, and Cycles of Amplification. Television & New Media, 14(6), 494-509.
I’d been saving this paper because I came across it late in the writing stage of my dissertation and didn’t want to get into anything that might make me re-write sections and I’m a little sad that I didn’t take a risk and read it in my spare time. What it looses in it’s lack of technical depth it makes up for in it’s insights; this is a really kind article!
Ellis, B. (2015). What Bronies See When They Brohoof: Queering Animation on the Dark and Evil Internet. Journal of American Folklore, 128(509), 298-314.